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Call of Duty: Black Ops 3 GeForce.com Graphics & Performance Guide

Information technology's November once more, pregnant it's time for another Thanksgiving, more apocalyptic Blackness Fri shopping scenes, and the latest release in the venerable Call of Duty franchise. This twelvemonth, Black Ops 3 is the game on deck, bringing iv-thespian campaign co-op, 4-role player co-op survival, 4-player co-op Zombies, the e'er-popular multiplayer mode, and a whole bunch of other stuff.

Nether the hood at that place'due south an upgraded engine, a new renderer, an improved animation systems, new lighting effects, numerous other tweaks, and a whole lot more. For PC gamers, all game modes are now accessible via a unmarried .exe, removing the need to launch separate versions of the game in Steam and swap between .exes every time you lot change mode. As well worth noting: graphics setting changes no longer force a level reload, or require the .exe to be restarted, making setting configuration a painless procedure.

In this guide nosotros'll detail Black Ops 3'south graphics settings, demonstrate their impact on image quality, reveal their relative performance cost at 1920x1080, the most popular PC gaming resolution, and also expect at a couple of enhancements that are possible using NVIDIA software tweaks. So strap in for our latest Graphics and Performance guide.

Guide Contents:

  • System Requirements
  • Graphics Settings
    • Ambience Occlusion
    • Anti-Aliasing
    • Dynamic Shadows
    • Mesh Quality
    • Order Contained Transparency
    • Render Resolution
    • Shadow Map Quality
    • Subsurface Scattering
    • Texture Filtering
    • Texture Quality
    • Volumetric Lighting
  • Settings Wrap-Upwards
  • Overclocking
  • Yard-SYNC: Eliminating Stutters & Tearing For The Ultimate Feel
  • Game Gear up Telephone call of Duty: Black Ops iii Driver
  • GeForce Feel: Optimal Playable Settings With A Single Click
  • The Definitive Call of Duty: Black Ops 3 Feel

System Requirements

Black Ops 3 programmer Treyarch doesn't offer a recommended system configuration for players, but does say that you'll need a Intel Core i3-530, 6GB of RAM, and a GeForce GTX 470 with 1GB of VRAM, at minimum.

Stepping up to the plate, nosotros benchmarked our range of GPUs, searching for cards capable of solid, smooth 60 FPS at a High level of detail in the always-pop multiplayer way, which will be the go-to mode for most over the lifetime of Black Ops 3.

Call of Duty: Black Ops 3 NVIDIA Recommended GPUs

For this guide, nosotros benchmarked the more-demanding unmarried-player manner to demonstrate the maximum operation impact of each setting. At the decision, we'll look at overall max-setting performance for those seeking a organisation capable of the definitive level of prototype quality.

Call of Duty: Blackness Ops 3 Graphics Settings

Black Ops 3's twelve graphics settings are for the most part self-explanatory, having a atypical purpose that's detailed by the name. Nevertheless, we've thoroughly examined each and demonstrated their image quality and relative performance below.

Ambient Apoplexy

Ambience Occlusion (AO) adds contact shadows where two surfaces or objects meet, and where objects block light from reaching some other nearby game element. The AO technique used and the quality of the implementation affects the accuracy of AO shadows, and whether new shadows are formed when the level of occlusion is low. Without Ambient Occlusion, scenes appear apartment and unrealistic, and objects float on surfaces.

In Call of Duty: Black Ops iii a custom in-firm solution is employed, with 4 levels of particular. As our post-obit interactive comparisons demonstrate, the Black Ops Ambient Occlusion technique (BOAO) can ameliorate image quality by a good degree.

Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Interactive Comparison #1

Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #1 - Extra Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #1 - High Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #1 - Medium Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #1 - Low Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #1 - Disabled

Interactive Comparisons
Extra vs. High Extra vs. Medium Extra vs. Low
Actress vs. Disabled High vs. Medium High vs. Low
High vs. Disabled Medium vs. Low Medium vs. Disabled
Low vs. Disabled

In many locations, still, the improvement is fairly subtle, and we only see a small-scale difference in prototype quality between each particular level.

Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Interactive Comparison #2

Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #2 - Extra Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #2 - High Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #2 - Medium Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #2 - Low Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #2 - Disabled

Interactive Comparisons
Actress vs. High Extra vs. Medium Extra vs. Depression
Extra vs. Disabled High vs. Medium High vs. Low
High vs. Disabled Medium vs. Low Medium vs. Disabled
Low vs. Disabled

With time of observe the world, the benefits of BOAO are clearly axiomatic, but during a fast-paced multiplayer match filled with gunfire and explosions, will you notice the extra shadows under the seating?

Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Interactive Comparison #3

Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #3 - Extra Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #3 - High Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #3 - Medium Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #3 - Low Call of Duty: Black Ops 3 - Black Ops Ambient Occlusion Example #3 - Disabled

Interactive Comparisons
Extra vs. High Extra vs. Medium Actress vs. Low
Extra vs. Disabled High vs. Medium High vs. Depression
High vs. Disabled Medium vs. Low Medium vs. Disabled
Low vs. Disabled

It should be noted that Multi-GPU systems can only be toggled between BOAO On or Off. Evaluating performance, image quality and the config file, it would appear that "On" is the single GPU'due south "Extra" style.

Functioning: In that location's a 9 frame per second delta betwixt Extra and Low. In the vast bulk of scenes yous'll be difficult-pressed to notice the difference, and even in the best AO test locations the loss of image quality on Low is... low.

Call of Duty: Black Ops 3 PC - Ambient Occlusion Performance

Anti-Aliasing

Black Ops 3 employs the same Post-Process Anti-Aliasing (PPAA) options every bit last year's Advanced Warfare, giving PC gamers the selection of FXAA, SMAA 1x, SMAA T2x, and "Filmic" versions of each SMAA option, which soften the prototype.

As in Advanced Warfare and other games sporting the latest implementations of SMAA, SMAA T2x includes a temporal anti-aliasing component, helping reduce the shimmering of anti-aliased edges when they or the camera moves. Similar other implementations of the engineering science the improvement is excellent, and is recommended for anyone who can afford the mode's slightly college FPS toll.

Fifty-fifty in static shots, SMAA T2x has a pregnant advantage over SMAA 1x, decreasing the severity of aliasing quite considerably. And in this set of comparisons it even helps rectify aliasing problems around the blackboards. The Filmic variant of SMAA T2x, meanwhile, decreases the severity of the noticeable background aliasing, but increases the degree of aliasing on shadows and other game elements in the scene.

Call of Duty: Black Ops 3 - Anti-Aliasing Interactive Comparison #1

Call of Duty: Black Ops 3 - Anti-Aliasing Example #1 - SMAA T2x Call of Duty: Black Ops 3 - Anti-Aliasing Example #1 - SMAA 1x Call of Duty: Black Ops 3 - Anti-Aliasing Example #1 - FXAA Call of Duty: Black Ops 3 - Anti-Aliasing Example #1 - Filmic SMAA T2x Call of Duty: Black Ops 3 - Anti-Aliasing Example #1 - Filmic SMAA 1x Call of Duty: Black Ops 3 - Anti-Aliasing Example #1 - None

Interactive Comparisons
SMAA T2x vs. SMAA 1x SMAA T2x vs. FXAA SMAA T2x vs. Filmic SMAA T2x
SMAA T2x vs. Filmic SMAA 1x SMAA T2x vs. None SMAA 1x vs. FXAA
SMAA 1x vs. Filmic SMAA T2x SMAA 1x vs. Filmic SMAA 1x SMAA 1x vs. None
FXAA vs. Filmic SMAA T2x FXAA vs. Filmic SMAA 1x FXAA vs. None
Filmic SMAA T2x vs. Filmic SMAA 1x Filmic SMAA T2x vs. None Filmic SMAA 1x vs. None

In this second set of images and comparisons you can better evaluate the difference between SMAA T2x, and Filmic SMAA T2x. Annotation the changes on textures, the loss of clarity on the word "Burn Alert", the changes in lighting, and the changes to the vibrancy of shiny metallic.

Call of Duty: Black Ops 3 - Anti-Aliasing Interactive Comparison #2

Call of Duty: Black Ops 3 - Anti-Aliasing Example #2 - SMAA T2x Call of Duty: Black Ops 3 - Anti-Aliasing Example #2 - SMAA 1x Call of Duty: Black Ops 3 - Anti-Aliasing Example #2 - FXAA Call of Duty: Black Ops 3 - Anti-Aliasing Example #2 - Filmic SMAA T2x Call of Duty: Black Ops 3 - Anti-Aliasing Example #2 - Filmic SMAA 1x Call of Duty: Black Ops 3 - Anti-Aliasing Example #2 - None

Interactive Comparisons
SMAA T2x vs. SMAA 1x SMAA T2x vs. FXAA SMAA T2x vs. Filmic SMAA T2x
SMAA T2x vs. Filmic SMAA 1x SMAA T2x vs. None SMAA 1x vs. FXAA
SMAA 1x vs. Filmic SMAA T2x SMAA 1x vs. Filmic SMAA 1x SMAA 1x vs. None
FXAA vs. Filmic SMAA T2x FXAA vs. Filmic SMAA 1x FXAA vs. None
Filmic SMAA T2x vs. Filmic SMAA 1x Filmic SMAA T2x vs. None Filmic SMAA 1x vs. None

Ultimately, your choice of Anti-Aliasing technique will exist personal preference, but overall we'd give the nod to SMAA T2x. Do notation, Multi-GPU systems run into a reduction in the number of bachelor options. In this case, SMAA T2x and the Filmic versions of both SMAA options are removed, decreasing image quality by a noticeable degree at 1920x1080. At higher resolutions aliasing is less of an issue, and temporal aliasing isn't as noticeable, but information technology's nonetheless a blow for those seeking sky-high framerates and ultimate image quality.

Performance: Despite existence post-procedure options, we see a comparatively high performance cost for Anti-Aliasing in Black Ops three, with SMAA T2x costing upwards to 10 frames per second.

Call of Duty: Black Ops 3 PC - Anti-Aliasing Performance

Dynamic Shadows

A simple on-off option, Dynamic Shadows toggles the rendering of shadows from objects and game elements that can move, exist that a ceiling fan's blades, a NPC, or a mug on a desk (the allegiance of these shadows is dictated by the Shadow Map Quality setting, which is detailed further down the page).

Call of Duty: Black Ops 3 - Dynamic Shadows Interactive Comparison #1

Performance: Given the massive loss of image quality from removing dozens of shadows in every scene, you'll want to enable this setting even on a Potato PC.

Call of Duty: Black Ops 3 PC - Dynamic Shadows Performance

Combined with Actress Quality Shadow Maps, Dynamic Shadows can cost upward to 13 frames per second. On lower Shadow Map detail levels the cost is a negligible three frames per second, though this will vary with the complexity and action with a scene.

Mesh Quality

The detail level and fidelity of trees, rocks, vehicles, buildings, and other big game elements is controlled by the Mesh Quality setting, as is the visibility of some distant detail. As yous'd await, the level of particular gradually decreases as the setting is turned down, but never do the affected game elements announced an eyesore.

Call of Duty: Black Ops 3 - Mesh Quality Interactive Comparison #1

Call of Duty: Black Ops 3 - Mesh Quality Example #1 - High Call of Duty: Black Ops 3 - Mesh Quality Example #1 - Medium Call of Duty: Black Ops 3 - Mesh Quality Example #1 - Low

When it comes to terrain, the departure in image quality between particular levels is unnoticeable during gameplay.

Call of Duty: Black Ops 3 - Mesh Quality Interactive Comparison #2

Call of Duty: Black Ops 3 - Mesh Quality Example #2 - High Call of Duty: Black Ops 3 - Mesh Quality Example #2 - Medium Call of Duty: Black Ops 3 - Mesh Quality Example #2 - Low

Functioning: Mesh Quality's cost varies from map to map and level to level, but in general it has a minor impact on functioning.

Call of Duty: Black Ops 3 PC - Mesh Quality Performance

Social club Independent Transparency

Call of Duty games accept all kinds of action on-screen, and with so much stuff potentially overlapping yous need to layer things correctly to prevent glitches and corruption, and full general mis-layering, similar having a higher layer in Photoshop accidentally occlude something important. This is computationally inexpensive with solid geometry, but with transparencies it'south the opposite.

Enter Social club Independent Transparency (OIT), which correctly layers transparencies at a comparatively low cost, ensuring transparent smoke correctly renders in front of a window, which renders correctly in front of leafage, for instance. Previous methods were view dependent, requiring re-rendering every time the transparencies or the role player's viewpoint moved, were constructed from multiple rendering passes, and frequently produced less-than-perfect results.

Every bit you'll see later, OIT is by no means free, but its performance touch on is just a fraction of that required for other less-efficient techniques. And equally an added bonus, it also enables players to activate the high-affect Volumetric Lighting setting.

Our first set of comparisons exemplify the function and impact of OIT - with the setting disabled, the glass, the detail on the glass, the waterfall, and the insides of the rooms on the left and right are rendered incorrectly. In other words, game elements are mis-layered or invisible, and image quality is degraded.

Call of Duty: Black Ops 3 - Order Independent Transparency Interactive Comparison #1

Call of Duty: Black Ops 3 - Order Independent Transparency Example #1 - High Call of Duty: Black Ops 3 - Order Independent Transparency Example #1 - Medium Call of Duty: Black Ops 3 - Order Independent Transparency Example #1 - None

This interesting example demonstrates the loss of allegiance observed on the game's futuristic billboards, which are constitute throughout the game.

Call of Duty: Black Ops 3 - Order Independent Transparency Interactive Comparison #2

Call of Duty: Black Ops 3 - Order Independent Transparency Example #2 - High Call of Duty: Black Ops 3 - Order Independent Transparency Example #2 - Medium Call of Duty: Black Ops 3 - Order Independent Transparency Example #2 - None

In the course of our testing we found the expected mis-layered and occluded transparencies, equally demonstrated higher up, and also discovered that OIT enabled light to be rendered correctly through transparent surfaces, calculation glow and bloom, and brightening the displays of monitors and other tech.

Call of Duty: Black Ops 3 - Order Independent Transparency Interactive Comparison #3

Call of Duty: Black Ops 3 - Order Independent Transparency Example #3 - High Call of Duty: Black Ops 3 - Order Independent Transparency Example #3 - Medium Call of Duty: Black Ops 3 - Order Independent Transparency Example #3 - None

In dozens of tests we observed no differences any between High and Medium, though that'due south non to say they don't be in large, graphically-intensive gainsay scenes featuring multiple layers of smoke, foliage, and transparencies. Saying that, having played the entire entrada, plus multiplayer, we've nonetheless to note whatever OIT-related corruption on Medium.

Further test of the game's file reveals that Medium reduces the maximum number of overlapping transparency layers by half. As stated however, we've yet to note any degradation of image quality even in highly complex scenes.

Performance: At effectually viii frames per 2d OIT isn't free, simply it does enable transparencies and light to render correctly. Undoubtedly then, those wanting a high level of fidelity should enable it. And given the complete lack of visible deviation between Medium and High, i can safely skip the costlier detail level.

Call of Duty: Black Ops 3 PC - Order Independent Transparency Performance

Render Resolution

In Black Ops three you lot select your Screen Resolution for the rendering of menus and the user interface, for instance 1920x1080 on a 1920x1080 monitor, and and so select your Return Resolution, which adjusts the resolution of your graphics. This enables players struggling for functioning to return graphics at 1600x900 on their 1920x1080 monitor, whilst retaining well-baked and articulate menus and UI elements, and gamers with performance to spare to increment their Render Resolution all the way to 3840x2160 (4K) for significantly improved epitome quality. This is commonly referred to equally Downscaling and Downsampling, for the reduction and increase, respectively, of rendering fidelity.

When Downsampling, every attribute of a game's graphics is rendered at a higher quality and then shrunk downwards to your Screen Resolution, creating a more than detailed picture with less aliasing. Only equally nearly games lack a built-in Downsampling characteristic we released our complimentary NVIDIA Dynamic Super Resolution (DSR) engineering science alongside the GeForce GTX 970 and 980, enabling gamers to Downsample in the vast majority of titles.

Considering Black Ops 3 does characteristic a congenital-in Downsampling option, nosotros can combine the 2 to increment the effective rendering resolution to an incredible 7680x4320 on a 1920x1080 monitor, creating a playable 'bullshot'. At this level of item, minute details on surfaces can be easily distinguished, new item is rendered (most visibly in the altitude, and every other element of the game sees an increase in fidelity.

Few will have the necessary hardware to ability a 7680x4320 experience, but many do take sufficient gear for 3840x2160 on their 1920x1080 monitors. NVIDIA DSR and the in-game Return Resolution setting are both capable of rendering at this level, so we put them through their paces to discover if either had a performance or epitome quality advantage of note.

The answer: image quality is a necktie, though Return Resolution does gain a minor victory by running a few frames per second faster. In stills, the 4K NVIDIA DSR screenshots of course expect improve, but in-game they're being dynamically downsampled to 1920x1080 where there's no discernible difference.

For those intending to use these options, here'due south a expect get-go at Render Resolution. Note the reduced aliasing, the increasing number of flowers, the e'er-thicker leafage, the new basis detail rendered on the right of the screen, and the higher-quality groundwork.

Call of Duty: Black Ops 3 - Render Resolution Interactive Comparison #1

Call of Duty: Black Ops 3 - Render Resolution Example #1 - 50% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 60% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 70% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 80% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 90% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 100% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 110% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 120% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 130% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 140% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 150% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 160% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 170% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 180% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 190% Call of Duty: Black Ops 3 - Render Resolution Example #1 - 200%

Interactive Comparisons
200% vs. 100% 200% vs. 150% 200% vs. l%
100% vs. 190% 100% vs. 180% 100% vs. 170%
100% vs. 160% 100% vs. 150% 100% vs. 140%
100% vs. 130% 100% vs. 120% 100% vs. 110%
100% vs. 90% 100% vs. 80% 100% vs. lxx%
100% vs. 60% 100% vs. fifty%

At present our NVIDIA Dynamic Super Resolution screenshots that highlight many of the aforementioned items, and also evidence a massive reduction in aliasing on afar game elements:

Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) - 3840x2160

Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 1280x720 Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 1600x900 Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 1920x1080 Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 2103x1183 Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 2351x1323 Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 2560x1440 Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 2715x1527 Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 2880x1620 Call of Duty: Black Ops 3 NVIDIA Dynamic Super Resolution (DSR) Screenshot - 3325x1871

Interactive Comparisons
1920x1080 vs. 2103x1183 1920x1080 vs. 2351x1323 1920x1080 vs. 2560x1440
1920x1080 vs. 2715x1527 1920x1080 vs. 2880x1620 1920x1080 vs. 3325x1871
1920x1080 vs. 3840x2160

In-game the two modes announced identical to the eye, and under close examination are virtually identical, with Rendering Resolution doing a superior job on some game elements, and NVIDIA Dynamic Super Resolution on others.

Functioning: To wrap things up, here's a look at the performance of the two modes.

Call of Duty: Black Ops 3 PC - 1920x1080 NVIDIA Dynamic Super Resolution Performance

Call of Duty: Black Ops 3 PC - 1920x1080 Render Resolution Performance

And for fun here's how a pair of GeForce GTX 980 Tis perform when the resolution is set to 3840x2160 and we start cranking up the Render Resolution setting, all the manner to an effective 7680x4320.

Call of Duty: Black Ops 3 PC - 3840x2160 Render Resolution Performance

Shadow Map Quality

Too known equally "Shadow Quality", yous'll exist amazed to larn that Shadow Map Quality adjusts the quality of shadows. At their highest detail levels, merely most everything is clear and well divers as y'all'd hope and wait.

Call of Duty: Black Ops 3 - Shadow Map Quality Interactive Comparison #1

Call of Duty: Black Ops 3 - Shadow Map Quality Example #1 - Extra Call of Duty: Black Ops 3 - Shadow Map Quality Example #1 - High Call of Duty: Black Ops 3 - Shadow Map Quality Example #1 - Medium Call of Duty: Black Ops 3 - Shadow Map Quality Example #1 - Low

In many scenes, and every multiplayer location we tested, "Extra" has no affect on epitome quality. Investigating further, nosotros discovered information technology only affects the smallest and most detailed of shadows, such as these:

Call of Duty: Black Ops 3 - Shadow Map Quality Interactive Comparison #2

Call of Duty: Black Ops 3 - Shadow Map Quality Example #2 - Extra Call of Duty: Black Ops 3 - Shadow Map Quality Example #2 - High Call of Duty: Black Ops 3 - Shadow Map Quality Example #2 - Medium Call of Duty: Black Ops 3 - Shadow Map Quality Example #2 - Low

The game'southward configuration file in C:Program Files (x86)SteamsteamappscommonCall of Duty Blackness Ops IIIplayers reveals that Extra enables multi-sampled shadow filtering, and steps upward the quality of shadows over again. Interestingly, at that place's room to increase shadow quality fifty-fifty further past doubling SpotShadowTextureSize= to 8192, and quadrupling OmniShadowTextureSize= to 2048. You lot tin also suit the maximum number of graphic symbol shadows that are rendered past editing ActorShadows=.

Performance: In unmarried-role player, where the Extra shadows are most readily institute, the performance and memory requirements can increment considerably.

Call of Duty: Black Ops 3 PC - Shadow Map Quality Performance

If you're searching for extra operation, drop Shadow Quality to Loftier, but we wouldn't recommend going any lower - on Medium there'due south an appreciable reduction in shadow quality in all scenes, and Low sees the complete loss of all shadow definition.

Subsurface Scattering

To accurately render skin in games, boosted techniques and technologies are required. In existent and virtual worlds light bounces from near objects and surfaces, which we can accurately and easily render with any number of technologies. In comparison, low-cal striking skin is absorbed and diffused, with some rays beingness emitted, though at a lower intensity. Without a suitable applied science simulating this event graphic symbol skin is uniformly lit, detracting from the quality of the moving-picture show.

In Black Ops 3, Subsurface Handful (SSS) is employed to achieve the desired result, as the post-obit interactive comparing kind of demonstrates.

Call of Duty: Black Ops 3 - Subsurface Scattering Interactive Comparison #1

Need a closer look?

Call of Duty: Black Ops 3 - Subsurface Scattering Interactive Comparison #1 - Enlarged

Performance: Subsurface Scattering is a subtle effect that for well-nigh folks won't justify its 5 frames per 2d cost.

Call of Duty: Black Ops 3 PC - Subsurface Scattering Performance

Texture Filtering

As yous're likely aware, Texture Filtering, Anisotropic Filtering, and other similarly named options touch the sharpness of textures, especially those in the distance or on the sides of the screen. Without Texture Filtering surfaces appear blurry, and paradigm quality is significantly degraded.

In Black Ops three, three options are available, though each falls below the fidelity possible with NVIDIA Control Panel Anisotropic Filtering, as we'll evidence momentarily.

Call of Duty: Black Ops 3 - Texture Filtering Interactive Comparison #1

Call of Duty: Black Ops 3 - Texture Filtering Example #1 - High Call of Duty: Black Ops 3 - Texture Filtering Example #1 - Medium Call of Duty: Black Ops 3 - Texture Filtering Example #1 - Low

To amend upon the level of in-game Texture Filtering we can forcibly enable College Quality Anisotropic Filtering via the NVIDIA Command Panel, like so:

Call of Duty: Black Ops 3 PC NVIDIA Control Panel Anisotropic Filtering #1 Call of Duty: Black Ops 3 PC NVIDIA Control Panel Anisotropic Filtering #2

In-game, fine detail on surfaces becomes visible, or is improved, making everything that bit sharper. Having to restart the game for the change to be implemented, our comparison areas are express. Beneath, the best i:1 comparison nosotros could capture is shown - focus on the gap between the three rugs, and the floor tiles in the foreground to observe the comeback.

Call of Duty: Black Ops 3 - NVIDIA Control Panel Anisotropic Filtering Interactive Comparison #1

Performance: Typically, Anisotropic has a negligible impact on performance, and that's the case here, as well.

Call of Duty: Black Ops 3 PC - Texture Filtering Performance

Note: enabling NVIDIA Control Panel Anisotropic Filtering reduces operation by an boosted 3 frames per 2nd.

Texture Quality

Call of Duty: Black Ops 3 utilizes a similar texture caching system as Avant-garde Warfare, enabling the game to store even so-to-be-required textures in Video RAM (VRAM), reducing load times and the risk of seeing texture fade-in when accessing new areas of a level.

Actual usage is incommunicable to ascertain, but in testing nosotros noted no difference in image quality, texture draw times or frame pacing at 1920x1080 when switching a 12GB menu, which was 'using' 8GB, for a 4GB card, on an 17-5960X, 16GB arrangement.

As our interactive comparisons demonstrate, Extra adds a last layer of detail to select textures in the game world, and sharpens upward incidental details, like text on an object, or a specular shine on a floor. On Medium, numerous surfaces lose specular detail, glossiness and other properties, and well-nigh all lose a significant amount of texture allegiance. And as you'd expect, Low looks terminal-gen, serving only as a compatibility manner for those with but 1GB of VRAM.

Call of Duty: Black Ops 3 - Texture Quality Interactive Comparison #1

Call of Duty: Black Ops 3 - Texture Quality Example #1 - Extra Call of Duty: Black Ops 3 - Texture Quality Example #1 - High Call of Duty: Black Ops 3 - Texture Quality Example #1 - Medium Call of Duty: Black Ops 3 - Texture Quality Example #1 - Low

Here, Extra merely sharpens a few pocket-sized textures, and adds sharpness to the brandish's graphics. On Medium, pre-baked reflections lose much of their detail and vibrancy, and other textures and surfaces lose boosted detail.

Call of Duty: Black Ops 3 - Texture Quality Interactive Comparison #2

Call of Duty: Black Ops 3 - Texture Quality Example #2 - Extra Call of Duty: Black Ops 3 - Texture Quality Example #2 - High Call of Duty: Black Ops 3 - Texture Quality Example #2 - Medium Call of Duty: Black Ops 3 - Texture Quality Example #2 - Low

Once again we see Actress adding a final level of detail to select textures, making the text on the glass readable, and increasing the fidelity of the floor.

Call of Duty: Black Ops 3 - Texture Quality Interactive Comparison #3

Call of Duty: Black Ops 3 - Texture Quality Example #3 - Extra Call of Duty: Black Ops 3 - Texture Quality Example #3 - High Call of Duty: Black Ops 3 - Texture Quality Example #3 - Medium Call of Duty: Black Ops 3 - Texture Quality Example #3 - Low

In other locations, Texture Quality has a comparatively pocket-sized touch on paradigm quality, but practise annotation the cliff confront on the far left of the image as you wheel through the comparisons.

Call of Duty: Black Ops 3 - Texture Quality Interactive Comparison #4

Call of Duty: Black Ops 3 - Texture Quality Example #4 - Extra Call of Duty: Black Ops 3 - Texture Quality Example #4 - High Call of Duty: Black Ops 3 - Texture Quality Example #4 - Medium Call of Duty: Black Ops 3 - Texture Quality Example #4 - Low

And finally, we see the biggest influence of Extra: the improvement of incidental map and level item. This digital billboard is out of the line of fire and isn't annihilation yous'd ever focus on during multiplayer, yet it receives a pregnant upgrade on Actress.

Call of Duty: Black Ops 3 - Texture Quality Interactive Comparison #5

Call of Duty: Black Ops 3 - Texture Quality Example #5 - Extra Call of Duty: Black Ops 3 - Texture Quality Example #5 - High Call of Duty: Black Ops 3 - Texture Quality Example #5 - Medium Call of Duty: Black Ops 3 - Texture Quality Example #5 - Low

For virtually folks, High volition exist sufficient during gameplay. The occasionally blurry texture, like the text on the drinking glass, may stand out, but for the virtually office yous'd be difficult-pressed to tell the divergence during gameplay.

Operation: A delta of eight frames per second betwixt the minimum and maximum value is unusually big for a texture setting. The game'southward files reveal that in addition to affecting the quality of full general textures, the setting also adjusts the quality of sun shadow textures, the quality of issue textures, the quality of decal textures, and the quality of the aforementioned reflection textures. And finally, it controls whether textures remain in retention after being rendered, or are streamed in every time they're required.

Call of Duty: Black Ops 3 PC - Texture Quality Performance

If you've got the VRAM (and RAM?), and are receiving a shine, stutter-gratis experience, use Extra for the definitive level of image quality.

Volumetric Lighting

Black Ops three's final setting enables the rendering of lite shafts, typically known equally God Rays (also: crepuscular rays, volumetric lighting, sun beams, sun shafts, low-cal shafts). In some levels yous'll find God Rays projected in the background as static elements of the skybox, only upward close they're the real bargain, though you lot practice also need Order Contained Transparency enabled to see them.

Call of Duty: Black Ops 3 - Volumetric Lighting Interactive Comparison #1

Call of Duty: Black Ops 3 - Volumetric Lighting Example #1 - High Call of Duty: Black Ops 3 - Volumetric Lighting Example #1 - Medium Call of Duty: Black Ops 3 - Volumetric Lighting Example #1 - None

In virtually locations at that place'll be no observable departure between Loftier and Medium because geometry is wide-open. Above, and more visibly beneath, geometry and effects complicate the rendering of the light shafts, highlighting the gulf in accuracy betwixt the 2 detail levels.

Call of Duty: Black Ops 3 - Volumetric Lighting Interactive Comparison #3

Call of Duty: Black Ops 3 - Volumetric Lighting Example #2 - High Call of Duty: Black Ops 3 - Volumetric Lighting Example #2 - Medium Call of Duty: Black Ops 3 - Volumetric Lighting Example #2 - None

In addition to the expected application for God Rays, Treyarch utilizes Volumetric Lighting to enhance display cases, spotlights, overhead lights, displays, and more.

Call of Duty: Black Ops 3 - Volumetric Lighting Interactive Comparison #2

Call of Duty: Black Ops 3 - Volumetric Lighting Example #2 - High Call of Duty: Black Ops 3 - Volumetric Lighting Example #2 - Medium Call of Duty: Black Ops 3 - Volumetric Lighting Example #2 - None

In the entrada, Volumetric Effects are practical throughout, enhancing effects, adding depth to scenes, and emphasizing action.

Call of Duty: Black Ops 3 - Volumetric Lighting Game Screenshot Call of Duty: Black Ops 3 - Volumetric Lighting Game Screenshot Call of Duty: Black Ops 3 - Volumetric Lighting Game Screenshot

If you wish to further increase their fidelity load config.ini in C:Programme Files (x86)SteamsteamappscommonCall of Duty Black Ops IIIplayers and crank VolumetricLightingMaxSunSamples= and VolumetricLightingMaxLightSamples= up to a maximum of 256. The in-game maximums are substantially lower, so expect a large impact to your operation.

Performance: The performance cost of God Rays and the other Volumetric Lighting effects can be significant, though every bit High only occasionally makes whatever noticeable difference you could safely footstep down to Medium if you're struggling for functioning.

Call of Duty: Black Ops 3 PC - Volumetric Lighting Performance

Given the pervasive use of Volumetric Lighting effects in the campaign, we'd most certainly recommend enabling them. In other modes you lot'll take to decide whether you want improved graphics, or faster framerates.

Settings Wrap-Up

In every version of the game nosotros've tested, the unmarried-player and co-op campaign has been considerably more demanding than multiplayer, where use of the virtually demanding effects is frequently limited to enable more players to achieve framerates of 60 or more for that Call of Duty 'feel'. At times, the difference in performance is as large as 50%.

But as you can't accurately examination multiplayer across multiple runs on numerous graphics cards, all information must come from single-player. With the to a higher place in mind, here are our max setting single-actor benchmarks, from a repeatable piece of tightly scripted gameplay, for those attempting to reach maximum image quality:

Call of Duty: Black Ops 3 PC - GeForce GTX 900 Series Performance (Single-Player)

Performance in levels with more randomness, which can't be accurately benchmarked, drops slightly further in our experience, but in general the higher up is indicative of demanding moments of the campaign.

Overclocking

If yous demand extra functioning, overclocking your CPU and GPU volition pay dividends in Phone call of Duty: Black Ops 3, which can place dandy demands on your hardware. Learn how with the help of GeForce Garage.

G-SYNC: Eliminating Stutters & Tearing For The Ultimate Experience

NVIDIA revolutionized calculator displays in 2013 with the introduction of variable refresh rates, enabling gamers to enjoy highly responsive, tear-costless, stutter-free experiences on Grand-SYNC monitors. Reviews are phenomenal, and gamers everywhere agree that it's painful to play on anything other than a G-SYNC brandish once you're used to the flawless experience it provides.

With Call of Duty: Black Ops three's fast-paced action, frame drops, stuttering and screen trigger-happy can put a damper on the feel, strain your eyes, and fifty-fifty lead to headaches over prolonged Prestige sessions. G-SYNC monitors eliminate those issues, letting yous go for max level in optical bliss.

Game Ready Telephone call of Duty: Black Ops 3 Driver

For the best Phone call of Duty: Blackness Ops 3 feel we recommend updating to the new Phone call of Duty: Black Ops 3 GeForce Game Ready Drivers. Included are the latest performance optimizations and tweaks for Call of Duty: Black Ops 3, and a SLI profile. Download now via GeForce Experience.

GeForce Feel: Optimal Playable Settings With A Single Click

The best way to automatically configure and utilize Call of Duty: Black Ops 3'due south game settings for a 60 FPS feel is through GeForce Experience, an invaluable tool for all GeForce GTX users. In improver to optimizing over 300 games, the gratis GeForce Experience application can automatically update drivers and profiles, tape and stream gameplay with ShadowPlay, and can wirelessly stream PC games, including Telephone call of Duty: Black Ops three, to NVIDIA SHIELD devices.

Call of Duty: Black Ops 3 GeForce Experience Support

Taking into business relationship your GPU and CPU, as well every bit many additional factors, GeForce Feel'south game recommendations can exist applied with a single click, and are updated over time should developer patches and NVIDIA drivers improve operation farther even so. This one-click solution is perfect for gamers who wish to play instead of fiddling, and for those with little experience in configuring settings for an optimal experience.

The Definitive Call of Duty: Black Ops 3 Experience

Reviews advise that Telephone call of Duty: Blackness Ops 3 is the best in the recent times, though some unfortunate bugs accept popped up on PC that are negatively affecting peoples' experience. Beyond our dozens of hours of testing however, none of these have occurred on our 8GB and 16GB RAM Intel i7 machines. When the kinks are ironed out the experience detailed in a higher place in this guide should exist what you receive.

In terms of image quality, attainable performance, and the time to come release of map and mod tools, Call of Duty: Black Ops 3 on PC is the definitive edition, and with technologies like Thou-SYNC it but gets meliorate. In time, hopefully everyone tin can enjoy problem-gratis gameplay.

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Source: https://www.nvidia.com/en-us/geforce/news/call-of-duty-black-ops-3-graphics-and-performance-guide/

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